Minh Duong - 3D Generalist - Email: minh[a]3dsifu.de - www.3dsifu.de
2022 - now
Freelancer 3D SIFU 3dsifu.de
Service for 3d modeling, shading, rigging, animation, rendering and compositing.
3D Realtime assets for WebGL.
2019 - 2022
3D-Artist at Agentur-Treibstoff GmbH https://agentur-treibstoff.de/
Modeling, shading, rigging, animation, rendering and compositing for many different projects.
2016 - 2019
Freelancing 3D-Artist for Lucas-Nuelle www.lucas-nuelle.de
Modeling, shading, rigging, animation, rendering and compositing complex automobile animated tutorials for a E-Learning project "VOCANTO".
Freelancing 3D-Character-Artist/Animator/Generalist at Ground-Studios GmbH www.ground-studios.com
Modeling, sculpting, shading, texturing, animation for VR project "TimeRide
Cöln" .
See a breakdown video here https://www.youtube.com/watch?v=CpUFyXPC-BE
Award
for Bavaria Startup 2018 in category concept and German Tourism Award 2018.
https://location.koelntourismus.de/timeride-vr-coeln-beim-deutschen-tourismuspreis-2018-ausgezeichnet
Freelancing 3D-Character-Artist for Studio Transcendent www.studiotranscendent.com
Modeling, sculpting, shading, texturing, rigging, animation, transfer to UnrealEngine for VR project "Merck Interactive Physician Training".
Freelancing 3D Artist for Piranha-Bytes www.piranha-bytes.com
Additional 3D modeling and texturing for the PC-Game "Elex".
2013 - 2015
3D/2D Artist at Flaregames GmbH in Karlsruhe www.flaregames.com
3D modeling, texturing, painting using 3DS Max and Photoshop and exporting to Unity for
game development.
2011 - 2013
Freelancing 3D Artist/Animator at BlueBOX GmbH in Castrop-Rauxel www.bluebox.de
3D modeling, character animation, sculpting, shading, rendering, compositing for media advertising.
2010 - 2011
Freelancing 3D Artist at Piranha-Bytes in Essen www.piranha-bytes.com
3D modeling, texturing, level editing for the PC-Game "Risen 2".
Award
German Game Development for the best RPG: Risen 2.
(Piranha-Bytes) 2012 https://www.deutscherentwicklerpreis.de/risen-2-2012/
2010
Freelancing 3D Artist for Synetic GmbH
3D modeling and texturing for the PC-Game "Alarm für Cobra 11"
2009 - 2010
3D/2D Artist at VIOSO GmbH in Duesseldorf www.vioso.com
3D modeling, texturing, rendering for projection software demonstration purpose.
2006 - 2008
3D/2D Artist/Animator at 10tacle Studios Mobile Duisburg
3D modeling, texturing, painting, animation for Sony PSP, Nintendo DS and Xbox.
2004 - 2006
3D-Artist at Piranha-Bytes in Essen www.piranha-bytes.com
3D modeling, texturing, level editing for the PC-Game "Gothic 3".
Award
German Game Development in multiple cathegories: Gothic 3.
(Piranha-Bytes) 2006
2001 - 2003
3D-Artist at Similes Software GmbH in Oberhausen
3D modeling, texturing, Level editing for the PC games.
1999 - 2001
Junior Desktop-Publisher at Microboss GmbH in Duisburg
Graphic design for flyers and marketing purpose.
1998 - 1999
3D-Artist internship at Schneider & Partner GbR in Duisburg www.schneider-und-partner.de
3ds Max training.
3DS Max | Blender | Substance Painter |
Unreal Engine | Unity 3D | The Foundry Nuke |
After Effects | Photoshop | Affinity Photo |
Davinci Resolve | Vray | Mental Ray |
Cycles |
3D Modeling | 3D Animation | Texture creation |
PBR Shading | Rigging | 3D Animation (Objects) |
3D Animation (Characters) | 3D Sculpting | 3D Rendering (realistic) |
Lighting | Visual Effects | Compositing |
3D Sifu is: Minh Duong - Allensteiner Str. 65 - 47495 Rheinberg - Germany
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