Minh Duong  -  3D Generalist  -  Email: minh[a]  -

2016 - 2019

Freelancing 3D-Artist for Lucas-Nuelle

Modeling, shading, rigging, animation, rendering and compositing complex automobile animated tutorials for a E-Learning project "VOCANTO".

Freelancing 3D-Character-Artist/Animator/Generalist at Ground-Studios GmbH

Modeling, sculpting, shading, texturing, animation for VR project "TimeRide Cöln" .

See a breakdown video here


for Bavaria Startup 2018 in category concept and German Tourism Award 2018.

Freelancing 3D-Character-Artist for Studio Transcendent

Modeling, sculpting, shading, texturing, rigging, animation, transfer to UnrealEngine for VR project "Merck Interactive Physician Training" 

Freelancing 3D Artist for Piranha-Bytes

Additional 3D modeling and texturing for the PC-Game "Elex".

2013 - 2015

3D/2D Artist at Flaregames GmbH in Karlsruhe

3D modeling, texturing, painting using  3DS Max and Photoshop and exporting to Unity for

game development.

2011 - 2013

Freelancing 3D Artist/Animator at BlueBOX GmbH in Castrop-Rauxel

3D modeling, character animation, sculpting, shading, rendering, compositing for media advertising.

2010 - 2011

Freelancing 3D Artist at Piranha-Bytes in Essen

3D modeling, texturing, level editing for the PC-Game "Risen 2".


German Game Development for the best RPG: Risen 2.

(Piranha-Bytes) 2012


Freelancing 3D Artist for Synetic GmbH

3D modeling and texturing for the PC-Game "Alarm für Cobra 11"

2009 - 2010

3D/2D Artist at VIOSO GmbH in Duesseldorf

3D modeling, texturing, rendering for projection software demonstration purpose.

2006 - 2008

3D/2D Artist/Animator at 10tacle Studios Mobile Duisburg

3D modeling, texturing, painting, animation for Sony PSP, Nintendo DS and Xbox.

2004 - 2006

3D-Artist at Piranha-Bytes in Essen

3D modeling, texturing, level editing for the PC-Game "Gothic 3".


German Game Development in multiple cathegories: Gothic 3.

(Piranha-Bytes) 2006

2001 - 2003

3D-Artist at Similes Software GmbH in Oberhausen

3D modeling, texturing, Level editing for the PC games.

1999 - 2001 

Junior Desktop-Publisher at Microboss GmbH in Duisburg

Graphic design for flyers and marketing purpose.

1998 - 1999 

3D-Artist internship at Schneider & Partner GbR in Duisburg

3ds Max training.

Software proficiency

3DS Max Blender Substance Painter
Unreal Engine Unity 3D The Foundry Nuke
After Effects Photoshop Affinity Photo
Davinci Resolve Vray Mental Ray


3D Modeling 3D Animation Texture creation
PBR Shading Rigging 3D Animation (Objects)
3D Animation (Characters) 3D Sculpting 3D Rendering (realistic)
Lighting Visual Effects  Compositing